Webomator - Home
 
Tutorials
Retrofuturist's Bookshelf


    Subscribe
Add to Technorati Favorites
 
Art of Retropolis
 
Airshipworld

Atomic Rockets!

Brass Goggles

Dark Roasted Blend

Diane Hoeptner

Doc Atomic’s Attic

Evil Mad Scientist Laboratories

Frederik Pohl

Golden Age Comic Book Stories

io9 Blog

Modern Mechanix

Paleo – Future

Ray Gun Revival

The Beat

TOR Blogs

WebUrbanist

 

Archive for the 'Can't Stop Thinking' Category

The Dive of Death

Sunday, March 7th, 2010

We have to thank Mister Doortree of Golden Age Comic Book Stories for this image (thanks, Mister Doortree!), which has reminded me of something odd from the past.

Back in 1977 I moved from Southern California to a great, small beach town halfway up the coast. Wonderful place… but I’m not going to say where, exactly, for reasons that may become clear.

For the first little while that I lived there, every time someone local found out that I was new in town they would always tell me: "Don’t go to Happy Jack’s!" I’m serious. This happened every time.

The bar called Happy Jack’s, it turns out, was The Dive of Death.

The only thing that anyone ever said… specifically… about why I should not go to Happy Jack’s was, I kid you not, that they sold knives at the bar. Because people in the bar kept finding out that they really needed a knife, apparently. All of a sudden.

The fact that virtually everyone told me not to go in there was good enough for me. A few years earlier or later, and maybe I’d have made a beeline for Happy Jack’s. But just then, I decided to take their word for it.

And after awhile, well, I was a local. And without even thinking about it, when someone new showed up I’d tell them "Don’t go to Happy Jack’s". After a couple of years I started to wonder why I was telling them that. I’m not sure if it stopped me, though. This says something about the way people behave in groups. Most of the things you can say about how we behave in groups are not very good things. This could be an example.

So eventually I moved away and had adventures, and mostly I forgot all about Happy Jack’s. But years later I came back to spend the Christmas holidays in the old town. And I found myself walking down the street right past the open door of Happy Jack’s. I had never seen that door standing open in all the time I lived there.

It was quiet in there. They had a lot of Christmas decorations up. I’m pretty sure there were little Santas. And it looked like a peaceable, quiet sort of place to drop in for a drink.

It seemed to me that there’d been a change of management in the fifteen years I’d been away and I was sort of sad to see it tamed. If it had remained a little dangerous it would have been a lot more interesting. I didn’t go in.

I’m still not sure if that was a mistake. And I’m not sure that it wasn’t just force of habit, either.

But then there’s this: what if Happy Jack’s had never been a dangerous bar where they sold knives to people who suddenly needed them? What if the whole thing had been wrong… and I’d been perpetuating that when I chimed in to warn off the new folks in town?

I find that I prefer to believe that it was all true. But then, that’s what we usually prefer, isn’t it?

Technorati Tags: ,

Why E-Readers (and the iPad) Are So Much Less Than They Seem

Tuesday, February 2nd, 2010

E-Readers (Neat!) and E-Books (Not!)

Books of the Retro FutureI love the idea of a reading slate, an e-reader, a tablet. I love books, after all, and no computer can match their portability or ease of use. And there’s that retro-futuristic quality about them – though honestly, even modern futurism likes the gadgets – that makes me feel right at home with an imaginary one in my hand.

The problem is that we should not want the ones that are here and coming to market. They’re loaded with problems for those of us who would like to use them. Their functions and their limitations are heavily skewed toward benefits to their manufacturers’ limited and incompatible retail schemes. So much so, in fact, that as sexy as you may think that iPad demo was, or as pleased as you are to see Neil Gaiman exulting over the Kindle, these gadgets are going to lead their buyers down a dark and twisty path that leads to that place where media go to die.

A book is a simple object, which is not to say it’s a limited one. It’s portable knowledge. It – importantly – is an object that can outlive both its author and its reader. All its contents are present at once, and one can skim it or hone in on a particular page as quickly as one’s eyes and fingers can move. It can be given to a friend; it can be loaned for a short time; it can be sold or traded. It can be borrowed from a library. It can be left on a dusty shelf for a couple of decades and then picked up and read again. Someday, long after its author wrote it, it will pass into the public domain and can then be reprinted for next to nothing.

E-books, like books, are portable knowledge. But they’re very bad at everything else in that list.

(more…)

Adventures in Corporate Logic: Electronic Arts, ca. 1991

Thursday, January 28th, 2010

Once upon a time in a career far, far away, my then co-conspirator Michal Todorovic and I were working in game development. Our publisher was Electronic Arts – which, even then, was an eight hundred pound gorilla in a stylish suit.

EA had started out as a company that went out of its way to honor its creators. It practically rolled in its creators. Creator photos and bios appeared inside every one of its unique, album-shaped packages. EA was near and dear to the hearts of the gaming public and of developers, to boot, who in those days were practically two sides of the same coin.

There was a time when a couple of people could walk into EA and walk out with a contract. I know. It happened to us. Of course when we got back to the hotel we realized that the contract they’d given us was a work-for-hire contract and Job One was to tear that puppy up and tell them to try again.

Because EA was changing, and in fact had changed, by the early 1990s. They were doing less and less internal development. They were doing more and more producing of titles that were developed at the little startups who still thought they might survive in what was rapidly becoming a very big business.

And as a result, the people at EA were changing. You didn’t see as many people who had actually made games. You saw more and more who had only worked in game production, which isn’t the same thing. So while we didn’t know it, this was the beginning of that trend in which game testers would by stages be promoted to game producers, ensuring that no one who oversaw game projects would have any experience in making the things. And that the people who would give you valuable feedback on a game’s design had never designed a game. But they thought they had: they were Electronic Arts, weren’t they? And they never realized that they weren’t the same Electronic Arts that had done the wonderful things they thought they’d done.

None of this was really obvious at the time. There was just this puzzling state in which it was clear that something was different.

In the course of hammering out a real contract we needed to write documentation that described what the project was and how we’d overcome its challenges. Perfectly reasonable if you wanted the company’s money, which we did. I worked on the design documents, and Mike worked on the technical documents, and everything – we thought – was going pretty smoothly.

We’d been working on our game (The Labyrinth of Time) for about a year already, so we had a pretty good idea what it was, how it worked, and what we still needed to do. I’d created a complete game design document already. That included several sections of the game that could be deleted, if necessary, and the steps we’d need to take to patch the holes those sections left.

Then the most important of the technical documents came back from its reviewer. Well, okay: what did we need to add, or do differently? He didn’t know. He hadn’t read it. His complete review was: "It feels light. There’s not enough there."

Mike wasn’t sure what to do about that – especially since what he was writing about already existed, and, well, he’d documented it. So since this was a matter of presentation, he asked for my advice.

We looked over the document. We increased the font size. We increased the spacing between the lines. We added one paragraph. We printed it out on thicker paper. The new document spanned more pages and each of those pages weighed more than the old ones had.

When the technical director got the new version, he said "Yes, this looks much more complete."

I don’t think we acted dishonestly. The document had been rejected, unread, on the grounds that it "felt light". So to fix the problem we made the document heavier. Everyone wins!

But the story didn’t end there. The document was kicked back again because of one required section in which we had to describe the problems we had not anticipated, and then explain how we would overcome those problems.

Let’s review that, shall we?

We had to describe the problems we had not anticipated. The problems that, by definition, we did not know were there. And then explain how we would solve those problems. Of which we were – again, by definition – completely ignorant.

I’m not sure how we described the things we did not know about, but our plan for overcoming those obstacles was:

We will crush our enemies, drive them before us, and hear the lamentation of their women.

Problem solved: that version of the document was accepted.

Technorati Tags: , , , , , , ,

The Western Institute of Muchness

Sunday, January 24th, 2010

Over the years the Universe has now and then slapped me upside the head with a reminder that the world is a strange and wonderful place. Because, you know, it is. And it’s easy for us to forget that, isn’t it? So although I’ve never made a point of thanking the Universe for those little revelations, well, here I go: thanks, Universe!

In every decade since the 1970’s I’ve told myself that the 1970’s did not count. I was a teenager then. As far as I’m concerned that decade was pretty much a warm-up exercise. So if you’ll agree with me about that – that what happened in the 70’s stays in the 70’s – I’ll tell you a story.

(more…)

MIT Researchers Put Photosynthesis in Your Basement for Solar Power Storage

Tuesday, August 5th, 2008

Daniel G. NoceraBack in May of 1935, Charles F. Kettering of General Motors told Modern Mechanix & Inventions magazine that if we could only unlock the secrets of photosynthesis and harness them, we’d have found the way to create almost limitless, inexpensive energy.

Researchers at MIT seem to have cracked that nut in a way they hope will turn each of our homes into its own power station – and filling station – with a process that can cheaply and effectively store electricity from solar (or other) sources using common carbon-free materials at room temperature.

Storing and transmitting energy is a lot more difficult than you’d suppose. There are inevitable losses as energy passes through power lines. That’s why the extensive wind farms being built these days provide regional, not national, power. In fact, about a gazillion years ago when I worked at the Diablo Canyon nuclear power plant on California’s central coast, that plant was linked to an underground hydroelectric plant. In off hours the nuclear plant’s energy was used to pump the subterrainean reservoir uphill so that in peak times the water could rush downhill and power turbines that supplemented the nuclear plant’s output. Very clever, really, but there were still substantial losses in energy because of friction.

And storing solar power for later use at night is one of the problems that continue to face the solar power industry.

This new process developed at MIT – due in part to the funding of a ten million dollar grant from the Chesonis Foundation – is a very simple technique that uses electrical current to separate oxygen and hydrogen in gaseous form, later to be recombined to produce power or charge fuel cells. The result could be the near complete decentralization of power. Each home would become its own solar power plant and filling station for the fuel cells we’ll need to power our electric cars. It’s the sort of energy system you’d expect to need in outer space – but you’d be using it at home.

In practice, I’d expect that homes would remain on the grid but that demand from the central power stations would drop tremendously as these homes began to generate their own power. In fact the excess power could even be sold back to the utilities. This process is intended to make solar power more effective but it only requires an electrical current to work – so it could be used with any electric sources, including wind farms, which also have a greater or lesser output depending on the conditions outside.

And couldn’t this same process be used in a centralized way to produce the still-expensive hydrogen fuel cells that remain a barrier to fully electric cars?

Technorati Tags: , , , , , , ,


 



   
Webomator - Home Who? Swell Spots