Glare: A Post Processing Application for Creating Specular Bloom
Monday, August 30th, 2010
Guillermo M Leal Llaguno has released version 1.00 of a stand alone, post processing program called Glare.
The program’s loaded with options for specular blooms, rays, and other effects. From its demo video it looks like Glare offers all the fine tuning you could ask for: you can view and adjust which highlight levels should get the effect and view those selections and their effects either alone, or overlaid on the source image(s).
Using a stand alone application like this means that the effects can be tweaked and changed at any time after rendering – nice! – and because the program will work on image sequences you can add blooms to whole animations without having to re-render a thing.
I’m thinking about renderings here, but I guess it might not be obvious that this works equally well with video footage.
The final bits of the demo video show some of the possibilities for compositing Glare’s edited frames with the original frames of an animation.
At US $50 it looks like a great tool to add to the toolbox.
(Via Max Underground)
Technorati Tags: computer animation, 3d, computer graphics, rendering, specular bloom, post processing, compositing, glare, Guillermo M Leal Llaguno

In spite of what I said yesterday about how much I hate skinning characters to their skeletons, every now and then I do get to smile. My latest trick is to skin the characters not only to bones, but to splines that are (sometimes) also skinned to some of the same bones.
Okay, I got that out of my system. I finished up Tallie’s brown hair, which will end up on somebody’s head someday, but then I wheeled her back into the shop.
Here’s an update on Tallie, that new character I’ll be using in the Clockwork Book stories. I had some adventures with her hair, which I now sort of like – it’s sculpted with Mudbox, which is something I haven’t done with hair before. I just about always do some retouching on my characters’ hair, so my goal was to come up with something that’d nearly work.
Update: