I’m still being irresponsible and devil-may-care, which – since we’re talking about me – means that I’m still sitting in a dimly lit room while I build retro rocket models. This one, as untextured as the last, is more of the same.
Each of these September models is a variation on an iconic shape that I’ve played with before; but that was several years ago, with lower resolution on all fronts. These stand up much better in close-ups. Even their temporary textures are laid out at a higher resolution and so have a higher pixel density in the end product. I call that progress of the software-straining, RAM-chewing variety.
I’m expecting some news at the end of the week which, whether it will be good news or bad, seems to be distracting me. You know that thing that happens when you hear a high-pitched whine dopplering in from overhead, and you’re not sure whether it’s a drone delivery of some Really Cool New Thing, or a nuclear missile? It’s like that. Therefore, rockets.