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Tutorial: Making Displacement Mapped Terrain with World Machine and 3DS Max

Displacement Mapped terrain from World Machine and 3DS Max

This is a test rendering of a natural landscape which I rendered in 3DS Max 8. The terrain’s from a height map I generated with the free version of World Machine. This height map became a Displacement map in 3DS Max.

I’ve written up a tutorial on how I created the height map (in World Machine) and turned it into a textured 3D landscape using 3DS Max. You can read the whole review/tutorial here.

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One Response to “Tutorial: Making Displacement Mapped Terrain with World Machine and 3DS Max”

  1. ali Says:

    thanks

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