Tutorial: Making Displacement Mapped Terrain with World Machine and 3DS Max

This is a test rendering of a natural landscape which I rendered in 3DS Max 8. The terrain’s from a height map I generated with the free version of World Machine. This height map became a Displacement map in 3DS Max.
I’ve written up a tutorial on how I created the height map (in World Machine) and turned it into a textured 3D landscape using 3DS Max. You can read the whole review/tutorial here.
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October 4th, 2008 at 4:31 pm
thanks
December 16th, 2008 at 1:30 am
hi . i am mohsen
amateur animator of iran
January 3rd, 2009 at 4:42 am
nice