Webomator: Bradley W. Schenck's blog
Bradley W. Schenck's books Webomator Blog Topics Archives Retro Sci Fi
Search retro robot art
Subscribe RSS retro future Bradley W. Schenck at Facebook Bradley W. Schenck at Goodreads Bradley W. Schenck on Twitter Bradley W. Schenck at DeviantArt Bradley W. Schenck Buy drawings & paintings by Bradley W. Schenck Also by Bradley W. Schenck
Tutorial: Making Displacement Mapped Terrain with World Machine and 3DS Max

Filed under Computer Graphics, Works in Progress

Displacement Mapped terrain from World Machine and 3DS Max

This is a test rendering of a natural landscape which I rendered in 3DS Max 8. The terrain’s from a height map I generated with the free version of World Machine. This height map became a Displacement map in 3DS Max.

I’ve written up a tutorial on how I created the height map (in World Machine) and turned it into a textured 3D landscape using 3DS Max. You can read the whole review/tutorial here.

 
 
3 responses to “Tutorial: Making Displacement Mapped Terrain with World Machine and 3DS Max
ali says:
October 4th, 2008 at 4:31 pm

thanks

mohsen says:
December 16th, 2008 at 1:30 am

hi . i am mohsen
amateur animator of iran

bna says:
January 3rd, 2009 at 4:42 am

nice

Leave a Reply

Your email address will not be published. Required fields are marked *

webomator
The Webomator Blog is powered by WordPress.
Down in the Basement. Where it Strains Against its Chains and Turns a Gigantic Wheel of Pain, for all Eternity. Muahahahahaha.