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Tutorial: Making Displacement Mapped Terrain with World Machine and 3DS Max

Filed under Computer Graphics, Works in Progress

Displacement Mapped terrain from World Machine and 3DS Max

This is a test rendering of a natural landscape which I rendered in 3DS Max 8. The terrain’s from a height map I generated with the free version of World Machine. This height map became a Displacement map in 3DS Max.

I’ve written up a tutorial on how I created the height map (in World Machine) and turned it into a textured 3D landscape using 3DS Max. You can read the whole review/tutorial here.

3 responses to “Tutorial: Making Displacement Mapped Terrain with World Machine and 3DS Max
ali says:
October 4th, 2008 at 4:31 pm


mohsen says:
December 16th, 2008 at 1:30 am

hi . i am mohsen
amateur animator of iran

bna says:
January 3rd, 2009 at 4:42 am


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