Here’s the textured version of my “Big Lug” retro robot, a new character for my world of Retropolis. He’s big, he’s strong, he’s durable, but he’s not what you’d call the brightest bulb on the chain. This is the famous Mark II Big Lug, the most successful industrial robot to come off the assembly line at the Ferriss Moto-Man plant in Retropolis. You can get a Big Lug in just about any color – the default factory finish is shown here.
The picture above links to a 9 megabyte Quicktime “turntable” animation that I’ve used to see how he looks all ’round, as well as the way light plays across him. What remains to be done is to skin him to a skeleton. I’ve mentioned before that skinning makes me want to throw myself out of high windows. Really, I do mean that in the plural; I’d like to throw myself out of as many high windows as possible, by the time I’m done. But thankfully it’s much easier to skin a robot than it is to skin a human character.
“Big Lug” is now just over 211,000 triangular polygons. There’s some waste in curvy but indistinct areas like his armpits – but I’m not sure how much more optimization I’ll be doing in there.
[tags]Retropolis, retro robot, "Big Lug", science fiction, space opera, retro-futurism, 3d, character, turntable animation[/tags]