Webomator - Home
 

    Subscribe
Add to Technorati Favorites
 

 
Airshipworld

Brass Goggles

Ectoplasmosis

Evil Mad Scientist Laboratories

Futurismic

Golden Age Comic Book Stories

Invincible Super-Blog

io9 Blog

Lots of Robots Blog

Modern Mechanix

Paleo - Future

Pink Raygun

 

Archive for the 'Works in Progress' Category

Klaatu Barada Nikto T-Shirt. It’s Your Civic Duty to Wear One.

Sunday, March 23rd, 2008

klaatu barada nikto tee shirtI’m at work on another high resolution picture for posters and prints, but today I just felt moved to do a t-shirt design that’s been in the Idea Closet for, you know, ages.

Because it’s important. Because you really can’t afford the risk of forgetting exactly what to say when the giant robots get their cue to destroy the Earth, can you? And with this on your chest there’s a good chance that at the critical moment, when Gort’s turning his nasty laser on the Capitol, somebody is going to be distracted enough by this t-shirt that they’ll say “Klaatu Barada Nikto?” And thereby save the Earth.

A little The Day the Earth Stood Still. At the critical juncture. Or, really, any other time at all. You need one.

Technorati Tags: , , , , , , , ,

World of Tomorrow, All Done and Even Named

Tuesday, March 11th, 2008

In the past week or so I’ve seen an ice storm (my first, and pretty interesting to see), a snowstorm, some power outages and an internet connection that was up and down and up and down… and so on. So while I haven’t posted here, I was busy - I’ve wrapped up my six-weeks-long work on this retrofuturistic city picture, then discovered that there was a t-shirt and even a clock design in it, and now that I’m predictably online again I’ve added those to my online shops in nearly every way it can be added.

By “nearly” I mean that although it’s now available as an archival print, I don’t yet have a poster quality version of it up. There’s a bug in the printer’s system that’s preventing me from making that available in a standard framing size. Once that’s sorted, there will be a poster too.

World of Tomorrow T ShirtsI didn’t expect any part of that large rendering to turn up on t-shirts, but I found that there was a pretty nifty shirt hidden away in there. So in the long run, it’s become an archival print, a greeting card, a clock (!) and a whole collection of lovely and talented shirts.

The name I finally settled on for the picture is “The Clouds Will Soon Roll By”. That’s the title of a popular song from 1932 which I first heard as part of the soundtrack for Dennis Potter’s Pennies From Heaven.

I think I’ve got a couple more of these in my head, about ready to force their way out in the near future; we’ll see!

Technorati Tags: , , , , , , , , ,

Still Building the City of Tomorrow

Monday, March 3rd, 2008

futuropolis

Yep, I’m still working on my City of Tomorrow - or the City of next week, or possibly the week after that. I’ve done all the work on the foreground balcony and its characters, barring adjustments and post, and having done that I now have some ideas for changes I’d like to make in the middle distance; then there are some other elements I’ve been planning to add in between.

partygoers in the city of tomorrowSo, like I said - the city of next week or the week after. Give or take.

It’s a little painful to see what happens to it when I shrink it down this much. With any luck, though, this bit of a close-up on the left will give you a better idea of what’s what.

Not too many misadventures on this bit, though as always some bizarre things did seem to happen. I’ve been meaning to try the Guruware Ivy plugin for Max, and so I did that here (in the urns at the upper left). Next time I think I’ll give it a trellis to work with.

There are some small details that’ll reward a viewer who’s looking at the big version - like some Buck Rogers comics pages from the early 1930s, and a wine label (”Volstead Merlot”). That one’ll only make sense if you’ve looked into Prohibition history. And if not, why not?

Still not sure what I’ll call this. I was listening to Gershwin’s “Rhapsody in Blue” earlier and that seemed like the perfect sondtrack for the image - but “Rhapsody in Blue” is such a high-falutin’ name for a picture that I probably won’t be able to bring myself to use it.

Technorati Tags: , , , , , , , , , ,

Continuing Progress on my Retro-Future Cityscape

Thursday, February 21st, 2008

The City of Yesterday's Tomorrows, in progress

All may seem quiet around here, but in fact I’ve been working steadily on this image (which I posted about earlier, here and here). Although I’ve thought about posting some more updates, I haven’t. All of this new work has been on distant elements, and then the monorail terminal and the sixteen characters who are getting off (or on) the monorail, or working up on its track (see the inset at right). Because of the relative size of all those things they’re scarcely visible when the whole picture is scaled down from over Construction Workers of the Future That Never Was7000 pixels wide to this size, 501 pixels wide. So it’d have been almost pointless to try to keep you up to date. There’d have been very little obvious change.

As of this afternoon, though, I’ve got the far and middle distance more or less set; I’ve done the final (or semifinal) renderings of the three scenes that so far are composited together here, and I’ve added a sort of poor man’s depth of field effect on the distant cityscape.

Although there will be quite a bit of retouching to do in Photoshop, everything you see behind the foreground balcony is in a semifinal state. So I thought I ought to post an update now, before I start working on the foreground.

I had some difficulties with the way 3DS Max does its render effects and rendering passes. The first problem was that I was getting unpredictable results from the Z Depth pass. That’s an additional rendering that uses greyscale to show how far from the camera everything in the picture is - it can be very useful for creating masked effects, like depth of field, in post.

So to get around that, I’ve created a Z Depth pass in a sort of handmade way, using the free Bytegeist “ZTint” plugin for Max. I rendered out a Z Depth version of each scene and combined them together in Photoshop (see below). By using the exact same settings in each rendered layer I’ve built up my own Z Depth version of the background. It makes a geat mask for adding efects to the entire scene in Photoshop, based on their distance from my camera.

In order to get what you see below I applied a white, self-illuminated material to every visible object. The ZTint render effect added black to the object color depending on its distance.

Z Depth version of the retro future city scene

It turns out that it was a good idea to avoid Max’s render elements, because another problem I ran into was that when network rendering the scene in strips - which conserved memory while these very large images were rendering - the additional rendering passes were not rendered correctly.

The main image rendered out in ten strips which were then stitched together at the end. But additional render passes like Z Depth or a specularity pass were never completed in the same way: each strip just overwrote the previous one and they were never assembled together, since only one tenth of them existed at the end anyhow. Annoying.

I’m still using Max 8, so I don’t know if that bug’s been fixed in the more recent versions.

Anyway, it’s now time to turn my attention to all the work I have yet to do on that balcony in the foreground and the characters there. I don’t have any real idea of how long those bits - and the final compositing and post work - will take, but I figure it’ll easily be another couple of weeks before this is done. Luckily for me, I’m not working to a deadline!

Technorati Tags: , , , , , , , , , , , , ,

Still in progress: Retro-Future City Scene

Monday, February 11th, 2008

Retropolis - city scene in progress

I continue my struggle to show you things that aren’t ready for your eyeballs yet with the current state of my still to be named retro futuristic city scene. I’ve made one pass through the middle distance, and a long pass through the distant city, and today I’m back in the middle distance again.

This is the first practical use I’ve made of the city model I started ages ago and worked on again during the fall. It’s interesting to see how I’ve come to use it. Because the city itself is built out of large, complex sections, it was simple enough to drop a complete copy into my Close up of retro sci-fi citybackground here. The surprising things happened when I tried to make a picture out of it; like Raymond Loewy’s revision of the Lucky Strike cigarette pack, the real trick was in figuring out what to throw away. So while I did plenty of moving, scaling, and rotating of individual buildings, more than anything else I had to decide which ones to delete completely in order to open up the vista in a way that served the picture.

I added a lot of detail to the monorail pylons and created catwalks that run their length. There’ll be a few workers up there soon. But today I’m positioning some shadow-casting silhouettes that create the illusion that more buildings, out of the frame, are casting shadows across the ones we see close up. There’s a lot of trial and error involved in that. Like there is, um, in everything else.

I’m still handling the scene in three separate layers. Once I combined the far and middle distance into a single scene the rendering times increased pretty dramatically - and having them all together didn’t actually solve any problem I needed to solve - so I split them apart again. Go figure.

One little tool that was all sorts of help here is Martin Breidt’s Image Overlay script for 3DS Max. It’s really meant to superimpose frame numbers and other data on renderings, but it’ll also do a quick image overlay. I’m using it to drop in whole layers (like a Targa image of the foreground balcony) so that I can see how the layers stack up, while I’m just working on one. A back layer’s easy - it’s just an environment map -  but it’s been really helpful to composite that foreground in as I go, too.

Technorati Tags: , , , , , , ,


 





Webomator - Home Who? Swell Spots
   
Webomator - Home Who? Swell Spots