{"id":4434,"date":"2016-09-29T12:51:57","date_gmt":"2016-09-29T16:51:57","guid":{"rendered":"https:\/\/www.webomator.com\/?p=4434"},"modified":"2016-09-29T12:51:57","modified_gmt":"2016-09-29T16:51:57","slug":"two-views-of-ben-bowmans-office-at-the-retropolis-registry-of-patents","status":"publish","type":"post","link":"https:\/\/www.webomator.com\/wordpress\/2016\/09\/29\/two-views-of-ben-bowmans-office-at-the-retropolis-registry-of-patents\/","title":{"rendered":"Two views of Ben Bowman&#8217;s office at the Retropolis Registry of Patents"},"content":{"rendered":"<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.webomator.com\/grafx3\/blog\/Ben_Bowmans_OfficeA.jpg\" alt=\"Retropolis Registry of Patents, Office of Ben Bowman - left\" width=\"501\" height=\"739\" class=\"img_wide_open\">\n\n<p>I learned the hard way not to build complete environments for my illustrations. If you&#8217;re making a game &#8211; with free-floating player characters and cameras &#8211; you really want to build the whole thing. I mean, you don&#8217;t want the player to turn around and see that the world stopped while no one was looking.<\/p>\n\n<p>But I&#8217;m not building games any more. And I found, often enough to notice, that if I built a complete and seamless set for a picture I would spend forever on it; and at the end the results wouldn&#8217;t be as good as if I&#8217;d worried only about what background I needed for the pictures I was actually making.<\/p>\n<p>There are exceptions. I built a complete in-the-round set for Doctor Rognvald&#8217;s lab in <em>Trapped in the Tower of the Brain Thieves<\/em>, for example; but I was going to be rendering a lot of pictures in that one environment. So it made sense.<\/p>\n<p>I&#8217;m working now on the last illustration for <em>Ben Bowman in the Vault of Terror<\/em> (coming in late November!). Up to that point we&#8217;ve closed every one of the Registry stories back at Violet&#8217;s desk in the Registry of Patents. But there&#8217;s a Reason why that changes here, and for that same Reason we will spend a lot of time in Ben&#8217;s office when we come to the sixth and finalish Registry of Patents story.<\/p>\n<p>So I&#8217;ve built three whole sides of Ben&#8217;s office. Will we ever see the back wall? No idea. That may be where he&#8217;s stashed his televideo phone: I couldn&#8217;t find it anyplace else.<\/p>\n\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.webomator.com\/grafx3\/blog\/Ben_Bowmans_OfficeB.jpg\" alt=\"Retropolis Registry of Patents, Office of Ben Bowman - right\" width=\"501\" height=\"739\" class=\"img_wide_between\">\n\n<p>But apart from that mysterious back wall, we can see here the not-very-large office where Ben Bowman spends his days when he isn&#8217;t out in the field. He&#8217;s got a lot of books and manuals, stacks of files and boxes, and two whole card catalogs of&#8230; well, he doesn&#8217;t really know what&#8217;s in those. He never looked. I think there&#8217;s a pastrami sandwich <em>somewhere<\/em> in the right-hand cabinet, though.<\/p>\n<p>There are industrial safety posters, because, well, of course there are; a science reference poster; and a blackboard. Also, I really like his carpet and I wonder where I could get one like it.<\/p>\n<p>There&#8217;s a contrast between this working area and Violet&#8217;s. Ben&#8217;s a messy organic person, while Violet is mechanical and&#8230; not messy. But there&#8217;s also this: as a secretary, Violet&#8217;s desk is no more than the gateway to the Registrar&#8217;s office. She doesn&#8217;t really have a space of her own. So part of the difference we see is that Ben has staked a claim on his space, while Violet is still scheming to get an office where she might do the same thing. At that point, how would Violet&#8217;s office look? It&#8217;s an interesting question.<\/p>\n<p>But I can guarantee that we won&#8217;t see an answer to it any time soon.<\/p>","protected":false},"excerpt":{"rendered":"<p>I learned the hard way not to build complete environments for my illustrations. If you&#8217;re making a game &#8211; with free-floating player characters and cameras &#8211; you really want to build the whole thing. I mean, you don&#8217;t want the player to turn around and see that the world stopped while no one was looking.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,15],"tags":[],"class_list":["post-4434","post","type-post","status-publish","format-standard","hentry","category-thrilling-tales","category-works-in-progress"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/posts\/4434","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/comments?post=4434"}],"version-history":[{"count":0,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/posts\/4434\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/media?parent=4434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/categories?post=4434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/tags?post=4434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}