{"id":1862,"date":"2013-08-18T12:12:04","date_gmt":"2013-08-18T16:12:04","guid":{"rendered":"https:\/\/www.webomator.com\/?p=1862"},"modified":"2013-08-18T12:12:04","modified_gmt":"2013-08-18T16:12:04","slug":"ieees-cover-story-about-me-from-1994-found-online-as-a-pdf","status":"publish","type":"post","link":"https:\/\/www.webomator.com\/wordpress\/2013\/08\/18\/ieees-cover-story-about-me-from-1994-found-online-as-a-pdf\/","title":{"rendered":"IEEE&#8217;s cover story about me from 1994 &#8211; found online as a PDF"},"content":{"rendered":"<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.webomator.com\/grafx2\/blog\/IEEE_forge.jpg\" alt=\"&quot;The Forge&quot;, a 16 color image from 1988\" width=\"501\" height=\"373\">\n<div style=\"width:450px;margin-left:25px;margin-top:12px;\">\n<p align=\"left\">I&#8217;ve just run across this <a href=\"http:\/\/studiosububi.com\/blog\/wp-content\/uploads\/2013\/01\/cover-july1994-cga.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">PDF version of an article about me<\/a> from the July 1994 issue of the IEEE&#8217;s magazine <em>IEEE Computer Graphics and Applications<\/em>. There are a few little inaccuracies in there (there always are) but on the whole Karen Whitehouse did a pretty creditable job of trying to make sense of me and my work.<\/p>\n<p align=\"left\">My apologies for the quality of these images: they&#8217;re taken from the PDF, which was scanned from the magazine.<\/p>\n<p align=\"left\">The picture above (adjusted here to correct its aspect ratio) was an example of a dithering technique I used in the late 1980&#8217;s, using just 16 colors to create the illusion of a much broader palette. I never used it for anything that was published &#8211; except in this article, I guess &#8211; and the technique had already become obsolete by the time the article appeared. Still, that&#8217;s one of the things I&#8217;m proudest of from my early days in computer graphics. Dan Silva, the programmer of EA&#8217;s <em>Deluxe Paint<\/em>, sort of shook his head in disbelief when I showed him how it worked.<\/p>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.webomator.com\/grafx2\/blog\/IEEE_Study.jpg\" alt=\"Study (1993) by Bradley W. Schenck\" width=\"250\" height=\"331\" style=\"float:left;margin:9px;margin-left:0px;margin-right:14px;\">\n<p align=\"left\"><\/p>\n<p align=\"left\">At left you can see a concept image for a game project that might have followed <em>The Labyrinth of Time<\/em>, had we come to terms with EA or another publisher.\nI recall what we meant to do, and how we meant to do it, so I have a feeling that we&#8217;d have bogged down on the new character methods we had in mind. Character heads would have been scanned from clay models, and what I didn&#8217;t fully dread at that time was how messy and unusable those 3D scans would have been.<\/p>\n<p align=\"left\">Still&#8230; it sure would have been neat.<\/p>\n<p align=\"left\">For myself what astonishes me about the interview is that even though (I think) we conducted it over the telephone I seem to have managed complete sentences and a couple of quips.<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve just run across this PDF version of an article about me from the July 1994 issue of the IEEE&#8217;s magazine IEEE Computer Graphics and Applications. For myself what astonishes me about the interview is that I think we conducted it over the telephone, and I seem to have managed complete sentences and a couple of quips.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,15],"tags":[],"class_list":["post-1862","post","type-post","status-publish","format-standard","hentry","category-found-on-the-web","category-works-in-progress"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/posts\/1862","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1862"}],"version-history":[{"count":0,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/posts\/1862\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1862"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1862"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.webomator.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1862"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}