Webomator Blog » Thrilling Tales of the Downright Unusual http://www.webomator.com Swell News, Hype & Hyperbole from the Secret Laboratory at Webomator.com Fri, 03 Feb 2012 20:16:03 +0000 en hourly 1 http://wordpress.org/?v=3.0.4 Thrilling Tales: new Desktop Wallpapers and a Screensaver from The Lair of the Clockwork Book http://www.webomator.com/2012/02/03/thrilling-tales-new-desktop-wallpapers-and-a-screensaver-from-the-lair-of-the-clockwork-book/ http://www.webomator.com/2012/02/03/thrilling-tales-new-desktop-wallpapers-and-a-screensaver-from-the-lair-of-the-clockwork-book/#comments Fri, 03 Feb 2012 20:16:03 +0000 Bradley W. Schenck http://www.webomator.com/?p=1506


These just in: desktop wallpapers and a screen saver from The Lair of the Clockwork Book, on the Downloads page at Thrilling Tales of the Downright Unusual.

Because after all these many months I’m down to the final stretch on the story’s illustrations, and I finally have enough pictures to pick and choose for the freebies!

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Now on Kickstarter: The Lair of the Clockwork Book, limited edition hardcover http://www.webomator.com/2012/01/29/now-on-kickstarter-the-lair-of-the-clockwork-book-limited-edition-hardcover/ http://www.webomator.com/2012/01/29/now-on-kickstarter-the-lair-of-the-clockwork-book-limited-edition-hardcover/#comments Mon, 30 Jan 2012 03:11:56 +0000 Bradley W. Schenck http://www.webomator.com/?p=1498

The Lair of the Clockwork Book will be reaching its conclusion in April. Like Trapped in the Tower of the Brain Thieves, the whole story will be available then as a paperback book (in full color!)

But I’m hoping to release a limited edition hardcover version of The Lair of the Clockwork Book, too.

The hardcover edition will be printed on heavy weight archival paper. It’ll be bound in linen-covered boards with foil stamping on the spine and front cover, a handsome dust jacket and – just like the paperback version – it’ll have 126 full color illustrations in its 130 or so pages.

It’ll be pretty much the bees knees, with its retro bookbinding, a lot like a the kind of beautiful book that was an everyday thing a few decades ago – in those days when we were dreaming about The Future That Never Was. The first time around, I mean.

But this is a Kickstarter funded project: if enough people don’t sign up for the book in advance, it simply won’t happen. We’ve got to raise the whole amount before anyone can get their limited edition copy.

So I’m counting on you, your friends, and even that guy you always avoid at the laundromat to Tell Everybody, and I do mean Everybody, about this spectacular little book that won’t exist unless we make it happen.

I think that it would be just plain tragic if we fell short, and the limited edition hardcover did not happen. If you’re inclined to agree then I hope you’ll rush on over to my Kickstarter page and think about reserving a copy of your very own.

Once upon a time, some books were sold by subscription – in fact the Direct Market for comics works just about exactly that way now. A book would be solicited, and interested readers could sign up to buy one in advance.

Of course the way this differs from the Direct Market is that you’re not reserving a copy from a dealer. Kickstarter’s fundraising engine has become the middleman – but that doesn’t really affect the outcome. If enough of you reserve a copy, the edition will exist. If you don’t, it’ll remain an imaginary, though beautiful, book.

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Thrilling Tales: The Clockwork Book Trailer, and my time in Hell http://www.webomator.com/2012/01/22/thrilling-tales-the-clockwork-book-trailer-and-my-time-in-hell/ http://www.webomator.com/2012/01/22/thrilling-tales-the-clockwork-book-trailer-and-my-time-in-hell/#comments Sun, 22 Jan 2012 19:26:15 +0000 Bradley W. Schenck http://www.webomator.com/?p=1492 Still from the Clockwork Book Trailer, almost

Bits that look a lot like this have been dominating the screens of two – no, it’s three now! – computers here in the Secret Laboratory for the past week and a half, as I try to work hard on the book (and Kickstarter) trailer for The Lair of the Clockwork Book‘s just-maybe hardcover edition; but in spite of my all my trying I’ve spent far too much time beating my head against dynamic microphones, USB microphones, Windows 2000, Windows XP 64 and 32 bit, buggy audio drivers, mysterious clicking noises, mysterious crashes, and – it seems – everything except making the spiffiest trailer I can get out of myself, because my entire computing universe would really rather blow up right about now, thank you, and then have a quick melt down after.

No, wait: that last part was me.

It really has been like that, especially over the past three days. But I think I’ve managed to mollify Premiere to the point where it will now crash after exporting a movie instead of while exporting a movie, and as annoying as that still is it’s just so very much better that way, isn’t it? I mean, you actually get the file you were trying to make before the great big explosion happens, so, you know, whew.

Except that Premiere just crashed again. Okay, sorry, gotta go.

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The Lair of the Clockwork Book… in hardcover? http://www.webomator.com/2012/01/03/the-lair-of-the-clockwork-book-in-hardcover/ http://www.webomator.com/2012/01/03/the-lair-of-the-clockwork-book-in-hardcover/#comments Tue, 03 Jan 2012 23:49:57 +0000 Bradley W. Schenck http://www.webomator.com/?p=1478 Retro Spacemen love their books

 
 
So The Lair of the Clockwork Book is due to finish its run at Thrilling Tales of the Downright Unusual sometime in April, if I can do the math – which I’ve often shown I can’t – and so this week I’m thinking about its print version.

In fact, I’m working on the print version. I’ve got over 50 pages laid out more or less beautifully, so far.

This is a real joy, compared to the layout for Trapped in the Tower of the Brain Thieves. The interactive stories have a lot of constraints on page layouts so there’s very little room for the words to breathe. When its sequel is ready, I will probably do a second edition of Brain Thieves because I can see now how I can make some improvements.

But back to The Lair of the Clockwork Book. It is shaping up so very nicely that I’m thinking again about a Kickstarter promotion for a limited edition hardcover, in addition to the softcover book I’ve been planning all along. I think it’d make a very nice little book, with a foil stamped spine and front cover under its stylish dust jacket. The idea’s really growing on me. It would be quite expensive, which is why I mentioned Kickstarter just above.

One ingredient for a successful Kickstarter campaign is an attainable goal. Realistically I can’t be said to have a large, enthusiastic crowd of fans. (No, you’re not in Doctor Cyclops territory or anything, but… you know.) So what I’m thinking about is a very small limited edition hardcover – probably just 100 copies – with any excess funding going to a larger, unnumbered version of the same hardcover book.

There’s even more math involved in planning a Kickstarter campaign and its rewards… so who knows exactly how this would pan out. But that’s what I’m considering.

If I go forward with this it’ll need to start pretty soon. I don’t want to slow down the launch of the softcover book (in March?) if I can help it. Still, the Kickstarter campaign would need its own video, promotions, and a surprising amount of time and attention – judging by my last one.

Time? Attention? I’m not sure where I left those, come to think of it. But it would be so cool…..

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Thrilling Tales: There Will Be Tentacles http://www.webomator.com/2011/12/31/thrilling-tales-there-will-be-tentacles/ http://www.webomator.com/2011/12/31/thrilling-tales-there-will-be-tentacles/#comments Sat, 31 Dec 2011 16:29:29 +0000 Bradley W. Schenck http://www.webomator.com/?p=1475 Tentacles! Tentacles!

Yes. There will be tentacles.

The CD packaging project I mentioned earlier has been on hiatus through the holidays – until all its text has been massaged and tickled to perfection – so in the meantime I’ve been working away at the future illustrations for The Lair of the Clockwork Book. By the time I have to switch back to the CD I hope to have lots of pages ready for you in the buffer. Well, I say lots; there are already enough illustrations done to see you through sometime in February, but I want as many done as I can manage by the time I have to switch projects again because that Clockwork Book buffer is an unforgiving beast… and these are mostly pretty challenging illustrations.

With all of that on my plate I haven’t had a chance to work on the serial that will follow The Lair of the Clockwork Book. In fact I’m so disappointed with my progress on the other story – Part Two of The Toaster With TWO BRAINS – that I’m certain that something is going to have to change in the near future; I’m just not positive exactly what is going to change, and how, or when. It’s a mystery.

I’m sure we’ll all find out what that means, eventually. But until then… at least we have tentacles.

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Thrilling Tales: The 100th illustration for The Lair of the Clockwork Book! http://www.webomator.com/2011/12/14/thrilling-tales-the-100th-illustration-for-the-lair-of-the-clockwork-book/ http://www.webomator.com/2011/12/14/thrilling-tales-the-100th-illustration-for-the-lair-of-the-clockwork-book/#comments Wed, 14 Dec 2011 17:28:20 +0000 Bradley W. Schenck http://www.webomator.com/?p=1459
Doctor Temiar's Office

You may not have any trouble believing it but I’m still amazed that with this picture – completed a couple of days ago – I’ve finished 100 illustrations for The Lair of the Clockwork Book. Just twenty-five more to go!

And neither one of us should be surprised that this is also pretty much the way I feel about that. Click it to embiggify.

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It’s Time for the Clockwork Book! It’s also Time for a New CD from Leslie Fish http://www.webomator.com/2011/12/09/its-time-for-the-clockwork-book-its-also-time-for-a-new-cd-from-leslie-fish/ http://www.webomator.com/2011/12/09/its-time-for-the-clockwork-book-its-also-time-for-a-new-cd-from-leslie-fish/#comments Fri, 09 Dec 2011 20:32:57 +0000 Bradley W. Schenck http://www.webomator.com/?p=1456
Lew Stone's rocket pack

Yep, I shifted the gears of my brain almost on time to return to the final illustrations for The Lair of the Clockwork Book.

I skinned my fourteen new semi-generic characters – very few of whom turned out to be generic – to their skeletons. I wish I had thirty or forty of them, but when all’s said and done it’s just me here in the Secret Laboratory and, well, I sleep sometimes. I’m not sure what’s causing that.

To further complicate things I’m now working on a CD packaging project for Leslie Fish‘s upcoming Avalon is Risen, from Prometheus Music. I’m happy to be doing some Celtic knotwork on the side again but it’s also a pleasure to do because it’s been twenty-five years, somehow, since I did the cover and illustrated songbook for Leslie’s Cold Iron. It’s nice to see the old neighborhood again.

But as you might expect that makes my schedule for the next month or so even more exciting than it was before.

I’ll be finishing the last couple of dozen Clockwork Book illustrations in this phase. Once those are done I really do have to do some re-evaluation of how Thrilling Tales of the Downright Unusual is running my life – I love working on the stories, and a serial is a necessary part of the site, but the serial’s inflexible schedule has made it very hard for me to complete Part Two of The Toaster With TWO BRAINS which – for those of you who remember – was the main focus of Thrilling Tales in the beginnning.

The Lair of the Clockwork BookI wouldn’t want to have a hiatus before the next serial starts; but that’s one of several things that could happen once The Lair of the Clockwork Book concludes. And I have some format changes in mind for the next serial.

It may have longer updates that come just once a week, for example, and what I have planned for those updates won’t fit so well into the existing layout of the site. So whatever happens I’ll have a lot to do before you even see the final page of the Clockwork Book. One way or another I just have to be able to set aside the time to work on TWO BRAINS, not to mention any other freelance jobs that come in. And somewhere in there I’ll be laying out the print version of The Clockwork Book, too.

So the short version (too late!) is that The Lair of the Clockwork Book is headed toward completion, although it’s sharing my days with the CD project; that I’ll have at least as much to do while those pages play out for you; and that my serial schedule has been playing hell with TWO BRAINS and everything else. Film at eleven.

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Get 25% off my archival art prints or free shipping on shirts & hoodies from Retropolis and The Celtic Art Works http://www.webomator.com/2011/12/07/get-25-off-my-archival-art-prints-or-free-shipping-on-shirts-hoodies-from-retropolis-and-the-celtic-art-works/ http://www.webomator.com/2011/12/07/get-25-off-my-archival-art-prints-or-free-shipping-on-shirts-hoodies-from-retropolis-and-the-celtic-art-works/#comments Wed, 07 Dec 2011 14:50:28 +0000 Bradley W. Schenck http://www.webomator.com/?p=1452

Airship Art Print from Retropolis
For today only – in what may be a misguided celebration of Pearl Harbor Day – you can get 25% off all of my archival art prints at Retropolis and The Celtic Art Works.

You don’t have to do anything to get the discount except, now that I think of it, ordering an archival print. D’oh.

You do have to do that.

Today is also the final day of a free shipping offer on my T-shirts and hoodies from The Retropolis Transit Authority, Saga Shirts, and Hot Wax Tees: get free Super Saver shipping on a shirt order of $20 or more with the coupon code 2011SuperFree, or blow out all the stops and get free Standard shipping on an order of $50 or more with the coupon code 2011StandardFree.

The shipping offer on shirt orders runs through midnight Mountain Time, while the 25% off sale on archival prints runs a little longer – Midnight, Pacific Time.

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Thrilling Tales: The Return of the Men of Retropolis http://www.webomator.com/2011/11/22/thrilling-tales-the-return-of-the-men-of-retropolis/ http://www.webomator.com/2011/11/22/thrilling-tales-the-return-of-the-men-of-retropolis/#comments Tue, 22 Nov 2011 18:44:05 +0000 Bradley W. Schenck http://www.webomator.com/?p=1442
More men of the Retro Future
More men of the Retro Future

So here are the last of my new Retropolitan men, with their unique morphing faces and slightly less unique clothing that’s made to be easily retextured and modified into a wide variety of parts.

My new system for characters is cranking along; even that minor problem I mentioned last time, with the modifiers I used to grow a character’s cowl out of his head, is working fine. I still don’t know why I had problems the first time.

The fact is I’d love to keep going with these if it weren’t for the two ominous facts that 1.) I still need to skin all my new characters to their bones; and 2.) I need to get back soon to the illustrations for The Lair of the Clockwork Book. There are lots of pages queued up in the buffer but I know that this last set is likely to be pretty challenging. I’d like to make an early start.

In the meantime I’ve been thinking about the serial that will follow The Clockwork Book. There are some things I’d like to do differently; but those things may not work well with the existing layout of the Thrilling Tales web site. Some of my thoughts may be wrong headed, but if this works out it could mean good things for the print version of that story – which, I think, wants to be a longer form story than The Clockwork Book.

Still some things to figure out there; and as always, the frighteningly unfinished Part Two of The Toaster With TWO BRAINS is moaning at me from my hard drive. It’s got a really scary moan.

Someday I really need to work on just one of these at a time. But I can’t believe that’s going to happen any time soon.

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Thrilling Tales: the Morphing Men of Retropolis http://www.webomator.com/2011/11/16/thrilling-tales-the-morphing-men-of-retropolis/ http://www.webomator.com/2011/11/16/thrilling-tales-the-morphing-men-of-retropolis/#comments Wed, 16 Nov 2011 18:32:36 +0000 Bradley W. Schenck http://www.webomator.com/?p=1435

The new men of Retropolis

What began as a frenzied effort to make a bunch of characters that I can use in crowd scenes for both The Lair of the Clockwork Book and The Toaster With TWO BRAINS has unexpectedly turned into a whole new character creation process and, along the way, a whole new generation of character models. I’m excited about this even though I continue to worry about my Thrilling Tales schedule.

Because the object structure of my male heads is different this has meant repeating a lot of the setup work I’ve done for my women. But I’ve also done something new and neat that nearly works as planned – more on that below.

Morphing Character FacesIt started during the summer with tasks that I sprinkled in between my Clockwork Book illustrations. I created a series of very low resolution clothing objects and used Mudbox to sculpt them into much higher resolution models. Then I exported them in high and, um, less high versions. I completed the materials and textures on the high resolution models, then baked that texturing and the higher res normals into my medium res objects. (I did this in two different image resolutions, so I could switch between textures depending on how large a character appears in a scene).

Since then I’ve been working on new character heads that use morph targets for their expressions. More importantly, though, I’ve been working on the process for creating those heads so that it’ll be much easier to make new ones now, and the results should be much better.

A morphing character head consists of a base object – the head in a neutral state – and a bunch of other variations on it with expressions or other changes. So long as the structure of all these heads is exactly the same you can dial up one expression or another on the neutral head. In effect you have a single head that you can vary as needed.

Some of the things I’m doing involve changes to the objects. The simplest of those is lowering their resolution. Now, making changes to morphing objects is extremely tricky. You have two choices: either apply those changes to the neutral head after the morphing modifier – which is perfectly safe – or apply the exact same changes to every version of the head before the morphing modifier. Some modeling changes just can’t ever work on the raw targets. Some work most of the time. Some seem to work all of the time. As I work on my modifiers, I have to test them repeatedly. And it’s also important that these changes will work in the same way on every new head I make.

But the results are worth it: ideally, I can create any male character head and apply the exact same changes to it. After all that initial work what I have is a much more streamlined system to use over and over again.

Like I said, polygon reduction was the main thing I was interested in – but as of this morning I have a usable system for doing something completely different.

How to grow an aviator's helmet

Switching to morphing heads makes some things more difficult. In the past I designed a style of headgear that’s very common in Retropolis: a kind of form-fitting cowl, like an aviator’s helmet, that hugs the head and wraps around the chin.

When my characters were moving their heads and faces through bones, this was no problem. The cowl would be skinned to the same bones as the face and so it would move as the face moved. But the switch to morph targets meant that couldn’t work any more. The entire face would be moving in a way that the cowl couldn’t follow automatically.

So what I set out to do was to create an object modifier that would cause the cowl to grow out of the head. However the head moved, the cowl would grow out correctly because it would always be based on the current state of the head – and remember, that ought to be any head. By doing it this way I could apply the cowl to all the morph targets, if I liked – they’d still have an identical structure once this same change was applied to all of them. But along the way I thought of something much smarter.

By adding the cowl modifier after the morph takes place I could have my morphing character with headgear; if I turn off that modifier, though, I have the exact same character without the headgear. Slap some hair on the head and I’ve got my guy both ways.

And it almost works perfectly. I’ve been referring to my cowl-growing process as "a modifier", but in fact it’s two modifiers that get applied in sequence. There’s still something wrong when I apply the second one – I’m finding that I have to finish the process by hand, once, for each new character. But even if I can’t sort out that problem I have a nearly automatic process for growing a Retropolitan aviator’s cowl right out of any new male head I make.

Sometimes, I feel really smart. This is almost one of those times.

Now I just need to crank out a few more of these guys before I have to go back to work on the last of the illustrations for The Lair of the Clockwork Book. There aren’t as many to do in this batch, but I know they’re going to be difficult ones. So, you know, I worry.

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